“digiPLAYSPACE is an interactive adventure where kids will engage with emerging creative media technologies and innovative artistic experiences!”
It’s a great time to be a kid! Innovative educators are getting it that for children (and adults too) play = learning. The out-dated model of teaching by dictation followed by recitation needs a DNR order – no resuscitation please! Experiential learning is where it is at. And exhibits like TIFF Bell Lightbox’s popular digiPLAYSPACE give kids that chance to do just that by interacting with “emerging creative media technologies.”
“Children born in 2012 will graduate from high school in 2030. They will grow up in a world dominated by the Internet, smartphones, computers, and tablet computers. They will likely participate in a historically crucial transition — one as significant as the introduction of Gutenberg’s printing press — from learning steeped in books and blackboards to learning shaped by the screen.” (cited from www.tvo.org)
In this new world where bits of data come at us from all directions it is essential that the generations coming up understand how to assess and build a framework around information to create relevant meaning. More than ever children need to be taught how to learn rather than just what to learn.
Speaking on the March 1st panel for The Agenda’s The Classroom of 2030 at Kitchener’s Communitech Mark Federman (Alder Graduate Professional School) says that we should replace the emphasis on the 3 Rs to the 4 Cs – Connection, Context, Complexity and Connotation – “we need to become used to ambiguity” and not knowing the outcome before we start. A child who is confident in environments where the outcome can’t be predicted is a child who will be able to navigate new spaces and bridge connections between complex ideas within multiple contexts to make meaning that is relevant to them.
Something as simple as an app can enable a child to go on a non-linear, exploratory journey of discovery. This New Culture of Learning includes, as The Agenda’s host Steve Paikin says, “very strange concepts like fun, passion, games.”
Panelist Douglas Thomas (author of A New Cultural of Learning) says that teachers shouldn’t be punished for making their classrooms easy and rewarded for making the work hard. When a child comments that their class is easy what he or she is really saying is that they are engaged. Easy does not mean that the learning is not without challenge. Play + Challenge = Solutions.
“ Zahra’s design class at Ontario College of Art and Deisgn (OCAD) carried their chairs three blocks to Toronto City Hall and initiated a game of musical chairs with passer-bys — an activity that inevitably led to dialogue about community and public space. With Canadian Federal ministry, she’s facilitated a workshop to illuminate the role of play within bureaucracy; back in Toronto, she’s engaged social entrepreneurs with alternative ways of brainstorming through play. Over in Kenya, Mary regularly leads play activities with post-graduate university students to explore how to design schools and learning spaces in refugee camps and communities affected by war, conflict, and natural disasters.” (cited www.huffingtonpost.com)
And in this new world, Canada’s educational system would benefit from taking cues from older traditions that are tried, tested and true. The Learning 2030 series also included a panel discussion – “Looking to the Future of Aboriginal Education.” Among the many points raised, David Newhouse (Chair of Indigenous Studies at Trent University) touched on the fact that experiential learning is not some new trend but rather the way indigenous cultures have been passing on knowledge for generations – long before the first Bible was printed in good ol’ Gutenberg. (Listen to the Q & A podcast.)
The indigenous way sees the world as the classroom and peer-to-peer learning as foundational. This is not unlike the vision panelist Christine Webb (Director, Academic Programs at University of Waterloo Stratford Campus) has for describing the classroom of the future. She believes that the classroom will become decentralized through online technologies and more emphasis will be placed on the interaction between students learning through each other via chatrooms and blogs as well as creating e-portfolios together. In a virtual space the physical classroom is replaced by a digital “textbook” where students, mentors and educators can co-create and collaborate. It is just the kind of space that affirms play as a valid process for education.
And this style of learning leaves plenty of room for spontaneity and plenty of time for field trips to TIFF!
So treat the 21st Century kids in your life to the final weekend of digiPLAYSPACE. From iPods to potatoes, 3D printers and interactive green screens digiPLAYSPACE offers “an interactive adventure where they will laugh and learn with new media technologies, interactive art installations, learning-centric games, mobile apps, and new digital tools and hands-on production activities. There’s something for everyone!” (cited from www.tiff.net)
Photography by Leah Snyder for Mixed Bag Mag.